Finally had a chance to run this, one new player and a couple more experienced. It was a lot of fun, and it set up a nice bit of improv. The players were pretty keen on the cliffhangers too so I'll see what else you might have available.
smeredith
Recent community posts
Very solid, quite enjoyed my playthrough. I do concur with others that I really missed the strafe/crabwalk/pull that the original had. It is such a unique feature of the series, that its lack was really felt. Took about 1½ hours, level 10, all monster lairs defeated. (I have a lot of experience with the original+rando)
I also ran the Linux version and it ran out of the box without any problems. Had no crash or any other issues.
Got the latest patch and confirmed that this crash is from shooting a door in the Metroid section when an enemy tries to go over it. Same crash as above.
I also got an out of bounds clip, that I was unable to get back in bounds from. It was in the Kid Icarus part of the maze, when trying to get the key, if you jump when crouching, you can sometimes clip out of bounds.
I had a shortcut room not work in the Zelda section, it was the shortcut room to the boss chamber from the start to the boss room in the far NW dungeon (Minotaur boss). The shortcut room works going the other way (from the boss room to the exit), but it would not let me exit on the boss room side when going from the entrance.
Finally, if you defeat the Minotaur boss, then get the Biforce without picking up the heart, the heart is lost. It's not present if you go back to the boss's chamber and it doesn't appear like it's possible to get it again.
Otherwise the latest patch works wonderfully!
I have two crash logs, couldn't find a way to submit them any other way.
The first is from using the Lightning spell in the Amalthea fight, easy to reproduce:
############################################################################################
ERROR in
action number 1
of Step Event0
for object EB_UI:
unable to convert string "" to int64
at gml_Script_EB_SkillUser
############################################################################################
gml_Script_EB_SkillUser (line -1)
gml_Script_EB_AllyMoves
gml_Object_EB_UI_Step_0
The second happened in the Metroid-like section, Either defeating a foe immediately as a gate opened, or opening the gate as the foe was walking on the gate, I'm not sure which event happened first:
############################################################################################
ERROR in
action number 1
of Step Event0
for object ME_Amogus:
Unable to find instance for object index 118674
at gml_Object_ME_Amogus_Step_0
############################################################################################
gml_Object_ME_Amogus_Step_0 (line -1)